| Name | Jump Start (2) |
|---|---|
| Type | Mechanologist action - attack |
| Description | If you control a Hyper Driver, Jump Start costs [1 Resource] less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.) |
| Set | Bright Lights #EVO181 |
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- Blitz
Legal - Commoner
Legal - Constructed
Legal - Ultimate Pit Fight
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About Jump Start (2)
Jump Start (2), Mechanologist action - attack, designed by None first released in May, 2024 in the set Dynasty and was printed exactly in 3 different ways.
This card, Jump Start (2), would benefit a Mechanologist deck that focuses on utilizing Hyper Driver to reduce its cost. While Jump Start (2) offers potential for additional card advantage through its Boost effect, it may not be the most efficient choice compared to other Mechanologist cards like Overloop or Red Liner, which provide more consistent value and impact on the board. However, in a deck specifically built around synergies with Hyper Driver, Jump Start (2) could find a niche role and see play for its potential burst damage and go again ability.

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