| Name | Wake Thrasher |
|---|---|
| Type | Creature — merfolk soldier |
| Description | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. |
| Flavor | Anyone who thinks merrows have more brains than brawn has never been run over by one. |
| Artist | Jesper Ejsing |
| Set | The List #DDT-24 |
| Wallpaper | |
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About Wake Thrasher
Wake Thrasher, Creature — merfolk soldier, designed by Jesper Ejsing first released in Jul, 2008 in the set Eventide and was printed exactly in 4 different ways. It see play in 1 formats: Commander. It's a key card in 4 combos.
A deck focused on untapping permanents would benefit from including Wake Thrasher, as it can quickly grow in size with each untap trigger. However, there are potentially better cards for similar strategies, such as Quest for Renewal or Seedborn Muse, which provide more consistent and powerful untap effects. Whether Wake Thrasher should see play depends on the specific synergies and power level of the deck, but it could be a fun and flavorful inclusion for players looking to experiment with untap-based strategies in Magic: the Gathering.
Rules
08/01/08
If permanents you control become untapped during your untap step, Wake Thresher’s ability will trigger that many times. However, since no player gets priority during the untap step, those abilities wait to be put on the stack until your upkeep starts. At that time, all your “beginning of upkeep” triggers will also trigger. You can put them and Wake Thresher’s abilities on the stack in any order.

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