Deck Tech: Ezreal Annie - A deck for those who are good at math
06/24/22 0 comments
This is the list in which Ezreal finally shines. The best removals are here. Do you like to play reactively? This deck is for you!Edit Article
Why Play Ezreal Annie?
General View of the Deck
Controldeck which can bring only cheap cards, because it counts with a lot of card draw and Ferros Financier to always maintain an arsenal of options in your hand.
Initial Hand and Game Style
LurkThis deck is extremely run over by Ezreal and Annie. Our deck has 3 stuns and a lot of cheap removal, because lurkers are a lot of units with high attack, low health and low cost and need to attack constantly to have an effect. Your focus will be to kill everything they put on board and if possible prevent an attack, be it with removals or stuns. Something to look out for is to never allow a Rek'Sai attack. Be very careful with Rite of Negation; don't play too many spells at once, in case the opponent has 4 or more mana.
Viego and Legion DeserterThis deck has some key units, which if not quickly answered, there isn't much to do about them. Both decks have good answers, so focus on small threats, and force your opponent to have to answer them.
Aphelios ViA targon list which has a swarm theme. It will fill up the board with small units taking advantage of units which are summoned when discarded. After a full board, it will try to finish up with The Winding Light. Focus on removing everything early, especially Aphelios, which will generate a lot of value with his weapons. Eventually, the opponent won't have resources anymore to compete with you and the victory will be yours.
Illaoi/J4 & Bard/Galio & Pantheon/YuumiI decided to put a lot of decks together because they are the Demacia midrange piles, are very alike, are unfavored into removals and don't have card draw. Honestly, disintegrate and a ping on the correct target is enough for the opponent to concede. Focus on the value engines, don't let anything become a snowball. Be careful with Tentacles, with Bard and Yuumi, these are all simple matches which resolve themselves the same way.
Frozen ThrallsThis matchup is a nightmare, the best thing you can do is to hard mulligan after Scorched Earth. Removing the Frozen Thralls is quite complicated, as it is "NORMAL" to get 4 8/8s on round 6. If you face a lot of these matches, I recommend replacing the Progress Day!s for Piltovan Tellstones, this way you have more ways to deal with landmarks.
Feel The RushSlow list, it is easy to deal with the threats, but the problem is that it deals with us even better. She Who Wanders has the potential to completely obliterate our board and our hand and there isn't a play to answer it. If she is summoned, go esc and concede. Play your game, play your units on board, never play around Avalanche and try to hit as much damage as possible. Be aware that it is a tough matchup and go for all or nothing.
DeepI put it as an unfavorable matchup, because if your opponent plays for Maokai, quickly your deck will be obliterated and it's GG. Try to quickly slay Maokai and Sea Scarab, which are cards which will keep tossing. Play aggressively, play units and go for combat. Ferros Financier creates spells which summon units, prioritizing them early to fight for the board. In case you come to a late game, look for the burns, because you simply can't fight against sea monsters.
Annie JhinBurn list, very focused on units with a lot of health, if you draw your removals right, the game is easily yours. The problem is that they always come very strong and very quickly, and you can come with a very slow hand and less answers, leaving you in a very vulnerable situation. There are some very beefy units which can't go into combat, as to not get a skill on the stack and help leveling up Annie and Jhin, as for instance, Boomcrew Rookie.