Deck Tech: Twisted Fate and Annie - A deck that beats and controls!
03/07/22 0 comments
If you like dealing Nexus damage and cleaning the board at the same time, this deck is for you. Twisted Fate and Rex are back in this new fantastic version which Riot doesn't stop buffing.Edit Article
Why Twisted Fate and Annie
kills in one turnwould happen.
competitive play. Look at this beautiful scene.
Twisted Fate’s and Annie’s StrengthAs was said aboved, the list is basically Tybaulk and Riptide Rex / Ruined Rex. The Ravenbloom Conservatory’s game plan is to use a lot of spells and skills to release the monster early. We count with cards such as Disintegrate to help us with our quest and as many cards are spent early to deal with the opponent’s board, we will count with an arsenal of card draw to keep our hand always full. Knowing that, we will take advantage of cards that love drawing other cards, such as Twisted Fate and Ruined Rex. The opponent had nothing in hand and I was still full of resources.
Why TF and not Ezreal?Both lists are excellent. I tend to favor Bilgewater, as it has lots of small card draws, making the deck really consistent and well rounded. In Piltover & Zaun, we take only Progress Day!, so there is a chance you brick with your draws and end up with no cards in hand. I choose Bilgewater for the consistency.
General View of the DeckDisintegrate, which in Bilgewater is quite dangerous, as you will be constantly using Make It Rain and there is a chance you miss the target you intended to ping. This is quite a complex scenario, but focus on the Rain + Disintegrate being able to take down Tryndamere. Because of the summon unit speed that Twisted Fate has, it is interesting that you play Disintegrate proactively on your opponent, as they will get hesitant of attacking with their big unit and risk dying to a silly blocker + Disintegrate. This way, you gain tempo to play Twisted Fate with a Red Card. As lots of cards are played in the beginning, you will count with units that draw cards, such as Fortune Croaker and my favorite card, Pool Shark. Usually blocking this deck’s units is very dangerous, as they have a relevant effect when they are summoned on board and afterwards everything is a threat. Taking damage is dangerous, damaging a unit is also dangerous, but that’s just it: let your enemy make the tough decisions. Late game, you want to have a Tybaulk and play a Ruined Rex for 3 shots at least. Remember that each shot that goes to the Nexus is 1 damage + how many Tybaulk’s were summoned, and you can get scary Burn damage from that.
Blue Card- If it’s played, you’re already ahead in value, as basically you retrieve a card in hand and get a 2/2 on board. It is usually played when you don’t have a good red card to use.
Red Card- The star of the show. Deals 1 damage to everything, including the enemy Nexus. With Tybaulk, it becomes 2 damage dealt to everything and that is usually too much for most decks to hold off. The damaged units die to Ravenous Flock, Scorched Earth, etc. I got this picture, because it was here that I realized that Twisted Fate + Disintegrate was bonkers. Look at that, 2 spells and the whole board was killed.
Yellow Card- It is rarely used. Very good to stop a dangerous attack, such as a Tryndamere or a big early Viego. You can use it as removal, as it deals 2 damage to the strongest unit. After level 2, every time you play a card, Twisted Fate will cast a card, he will play all 3 per round and always in the same order. Blue-> Red-> Yellow.
SpidersThe spiders have the essential role of punishing players who don’t start their attacking turn attacking, and thus making it very uncomfortable for them to attack after the spiders are summoned.
Blade’s EdgeThis card has been considered a meme since its launch. But with the launch of Tybaulk and Disintegrate, it got very interesting, either to deal 2 damage for 2 mana, or use the Blade’s Edge + Disintegrate combo to execute almost anything for 3 mana.
Make It RainIt is the gourmet version of Blade’s Edge. For 2 mana, you deal 1 damage to 3 targets. With Tybaulk, it's 2 mana for 6 damage (insane!). The biggest problem is if your opponent plays many units on board, it gets complicated to use Make It Rain, as you won’t be certain to hit your targets, so good luck and may the RNG GOD be in your favor.
Game Style and Initial Hand
Bard, Jarvan and PoppyThis list has been getting a lot more popular lately. It is basically a Midrange Demacia, always summoning units and lots of +1/+1 buffs. If it doesn’t have board units, it doesn’t have victory, so you must make it personal and never leave a unit breathing on board; each play is a smile on your face.
LurkersProbably one of the easiest matchups. The lurk list is quite proactive and always makes it very clear what is its next play, and as it is a deck which constantly needs to go to combat, it becomes very easy to neutralize your opponent by killing all their units.
Aphelios and Winding LightThis new list, very powerful, came in strong in this patch. A very aggressive list which wants to swarm the board with small units and finish the game with The Winding Light, which will give +2/+1 and overwhelm for the whole board for that round. Our goal is to remove all the units, especially Aphelios, which has the potential of summoning even more units with Crescendum. Try to keep yourself healthy, as this list has burns, such as Mystic Shot and Get Excited!.
Annie/JhinThe newest burn list, it has some lines which are complicated to deal with, as most of the deck’s units have a lot of health and some way to Burn us. Jhin himself is a pain, as he can deal a lot of damage just by being in their hand, and honestly there is no way to interact with this, you will get burned. It is recommended that you kill as fast as you can the units which have skills that deal damage when they attack to prevent the skill triggers, because if an Annie or a Jhin level up, it gets very complicated. Against aggressive decks, I recommend you mulligan away the Landmark and go after board presence and removals.
Fizz/Riven and FaesI put both decks here, because there is 1 line in particular which is quite hard to deal with, which is the cursed Fizz. This champion can dodge any spells or skills which target him, and our deck is all about that. Eventually, it will be attached with a Papercraft Dragon and he will get double attack, and alongside his Elusive and Immunity traits, it is certain that you won’t survive. If your opponent goes after this line, unfortunately there’s nothing that can be done.
Freljord ControlUsually these lists will ramp their mana up a lot and play many threats, such as Anivia, Feel The Rush, She Who Wanders, etc. It is very hard to keep up to the rhythm of what these decks try to do and we don’t have that much of an aggressive early game to be able to win fast, so we must place our bets in the late game, in which they can shine too. It is not impossible, but it is quite unfavorable.
playing spellsgameplay, in which many skills and spells are put on stack. Both champions have immense potential in this deck. Leveling up Twisted Fate and Annie is very common. It can hold off aggressive decks quite easily and suffers a bit to Burn. This “lots of card draw and lots of spells” archetype is starting to become popular in Runeterra and it is a great deck to learn more about the game, as it needs a good grasp of “Tempo” and “Value” to get its advantage. I made a very detailed video about this new archetype, check it out: