Di Gideon delle Ordalie
Gideon delle Ordalie, Planeswalker — gideon, progettato da Terese Nielsen rilasciato per la prima volta Jun, 2002 in redazione Magic Online Promos ed è stato stampato esattamente in 8 forme diverse. È una chiave magnetica 8 combos.
Questa carta è più adatta per un mazzo di controllo che si concentra su rallentare il gioco e proteggersi, poiché Gideon delle Prove fornisce un'opzione difensiva forte con le sue abilità di prevenzione del danno e l'emblema che garantisce la vittoria. Anche se ci potrebbero essere altre carte planeswalker che offrono effetti più versatili o impatto immediato, Gideon delle Prove può essere una scelta solida nel mazzo giusto, specialmente in un meta in cui proteggere il proprio totale vita è cruciale.
Rugole
18/04/17
Gideon’s first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.
18/04/17
If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.
18/04/17
If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his abilities (if he gains any).
18/04/17
If you have Gideon’s emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can’t lose the game and the opposing team can’t win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem’s effect doesn’t apply.
18/04/17
No game effect can cause you to lose the game or cause any opponent to win the game while Gideon’s emblem is in effect. It doesn’t matter whether you have 0 or less life, you’re forced to draw a card while your library is empty, you have ten or more poison counters, you’re at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.
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