你省下来的,真正能撑过这个回合的有多少
您的数据
这里没有任何东西绑定在某一款游戏上:只要那款游戏允许把没花掉的资源带到之后的回合、但设了上限,漏的形状就完全一样。
结果
| 这些回合总共给你多少 | — |
| 你总共留下多少没花 | — |
| 其中真正被带走的有多少 | — |
| 其中蒸发掉多少 | — |
| 从第几个回合起,留下的全都会没了 | — |
| 每回合少留一点能省下多少 | — |
一个回合一个回合看,它们去了哪里
| 回合 | 这回合给多少 | 留下没花 | 带走 | 蒸发掉 | 到此为止损失了多少 |
|---|
第四列讲的就是整个故事,因为它只在最开头忙碌。可带走的那部分是一只桶,不是一份薪水:它在第一或第二个回合就装满了,此后一直是满的,所以你之后每多留住一点,都是直接倒在地上。
所以每回合留一点点,比感觉上糟糕得多。看起来你每个回合都在存下什么,其实你只在很久以前存过一次,此后一直在丢掉同样多的东西——而游戏从来没有告诉过你。
这也意味着,桶一满,再多留住也买不到任何东西:留下两倍,带走的还是同样多,只不过丢掉的翻了一倍。而带走的那些,也只有在你真的花得出去、并且牌组里有花得出去它的那一部分时,才谈得上有价值——这恰恰是这个页面替你查不了的。
我每回合留下两点没用,最多带走三点。我到底省下了多少?
Three, once, and then nothing ever again. Over ten turns that is nineteen left unspent, three carried and sixteen thrown away, because the carry is a bucket you fill rather than a wage you draw.
It fills on the second turn here. From the third onwards, every point you hold back pours straight onto the floor without the game ever mentioning it.
那么留下更多有帮助吗?
Not at all, once the bucket is full. Leaving one, two, three or four unspent all carry exactly the same three; the only thing that changes is how much is thrown away.
Which is the useful way to read the table: the last column is the only one that moves.
| 每回合没用掉的量 | 累计带走的量 | 被浪费的量 |
|---|---|---|
| 1 | 3 | 7 |
| 2 | 3 | 16 |
| 3 | 3 | 24 |
| 4 | 3 | 31 |
那么实用的规则是什么?
Spend down to the carry once, and after that treat every unspent point as lost, because it is. Holding a little back feels like saving and is arithmetically identical to discarding.
The one thing that genuinely changes the total is spending one point less per turn, and the page prices that directly.
本页是否假定带走的量最终会被用掉?
It assumes nothing about that, which is why it reports what is carried rather than what is gained. Carried resources that you never get to spend, or that only part of your deck can spend, are waste of a second kind.
Read the carried figure as a ceiling on what the carry can ever be worth to you, not as a gain.
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