Jhin and Illaoi: First Impressions of Worldwalker
With the beginning of the Worldwalker reveals, we have the first two champions: Jhin and Illaoi. In this article, I'll comment on each and the potential that each has.Edit Article
Jhin, The Virtuoso
Whisperguarantees your fourth attack will be most powerful,
Dancing Grenademakes a grenade that hits up till four targets,
Captive Audiencemark their targets for four seconds and
Curtain Callshoots up to four bullets. Besides that, the name itself - Jhin - draws the number 4 on your keyboard. For Legends of Runeterra, Jhin ended up becoming a global champion, as in his story he wanders a bit between Piltover and Ionia. His mechanic is tied to the number four, but less than in League. He costs 4 mana and is a 4/4, even after he levels up. But except that, the number 4 is only present in his level 2 skill and his champion spell. However, his playability is similar to the original game. He uses his traps to create attack opportunities and beyond that takes advantage of striking opponents that are disabled somehow. However, there isn't much relation between his level up condition and his playability.
Originwas created for the new Runeterra champions. This keyword makes it so that the champion itself counts as a region for deckbuilding, but in exchange for this limitation they allow the deck to have new opportunities. In Jhin's case, he allows that in exchange for using only one other region, you can use any follower that has an ability indicated by the little circle. This means you can use followers such as Crackshot Corsair, Desert Naturalist and even She Who Wanders in the same deck. This champion may match Yasuo in a stun deck. Both champions can make stuns work as sources of damage. Besides that, Jhin can stun opponents with his The Virtuoso ability, making him create Lotus Trap at each 3 abilities or spells played. Another more realistic possibility is a Burn focused deck. In this case, using followers from various regions which have skills which cause damage to the enemy Nexus, it is possible to build a deck quite focused on that. Cards like Legion Saboteur, Doombeast, Boomcrew Rookie and maybe even Commander Ledros as a finisher.
Illaoi, The Kraken Priestess
Eye of Nagakabouros.
Harsh Lesson, which makes her tentacles attack just after her, and
Test of Spirit, which yanks out the opponent's soul, making it a target of the tentacles themselves, which then can even target the opponent in case the spirit is destroyed. Besides that, she can attack with a temporary tentacle using
Tentacle Smash. Her biggest potential to create tentacles is in your ultimate,
Leap Of Faith, which creates tentacles for each champ hit.
Spawn. When the keyword is triggered, a tentacle will be created or enhanced. Spawn 2, for instance, will create a 2/2 tentacle or will enhance the existing tentacle in +2/+2. In the rare case you have more than one tentacle on board through effects such as Iterative Improvement, only the strongest tentacle will get the buffs. Illaoi shows your connection to her God drawing her strength from the tentacle's strength. She is as strong as her tentacles are as they gain power every time they attack. Your Tentacle Smash came through the card of the same name and your
Leap of Faithis represented in the level 2's art and card description: "A life lesson: If ever you have the chance to leap from the rigging of a fine ship and crash like thunderous repentance upon your foes, do so. It is most invigorating". The
Test of Spiritwasn't represented in the game, but maybe in the future we will see something about him, since it is one of the most important traits of the character as much in League as in her Lore.
Legends of Runeterra player for the WINGS team, in love with the Runeterra universe and really like games in general, including board games. I don't play with the best decks, I play with the decks I like.